Displacement Mapping with Blender
By Anthony C. D'Agostino |
The Input Mesh
There are three strict requirements for the input mesh:
The easiest way
to satisfy these requirements is to make sure you are in Top View (Pad7),
move the cursor to the origin (s|c), and add a default 32x32 grid object.
Subdivide it 3 times (or as many times as necessary to get the desired
level of detail).
Ideally, the number
of vertices in the mesh should be equal to the number of pixels in the
image. If the image resolution is 100x100, the mesh should have at
least 10,000 vertices. Keep in mind that the maximum number of vertices
for a single mesh is 65,000, so using an image with a resolution of 1024x1024
will not yield better results than one with a resolution of 256x256.
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