Blender : Modelling clouds or
mist with Blender
By Saraja Olivier |
Call the Material Buttons (F4-KEY or ). With your emitter selected, add a new material (ADD NEW) by clicking on the button. Turn your physical particles system into a luminous halo system by activating the button. Activate the button, which will be useful during the next (and last) step. Set the Halo colour to R 1.000, G 1.000 and B 1.000. The followinf parameters should each time adjusted to the results you want to achieve, but these values are a good starting basis : HaloSize: 0.40, Alpha 0.250 and Hard 30. Hard and Add are the two essential parameters, as it could get tricky to adjust these both parameters to achieve your goal.
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