S t e
p 1 :
Casting shadows
There are a few pre-requisites for Blender
before being able to cast shadows. They won't be reminded anymore during
this tutorial.
In the Material Buttons (F5-KEY):
-
Materials who should have a shadow must be
set with the "Shadow" button 'on' (default in Blender). By enabling this
button, Blender calculates a shadow for this object.
-
Materials which should receive the shadow
of another object should have the "Shadowless" button set 'off' (default
in Blender). By enabling this button, Blender won't cast shadow over this
object.
As these are defaults Blender values,
you shouldn't ever bother about them, at first.
In the Lamp Buttons (F4-KEY) :
-
The only lamp type than can be used for casting
shadows is the Spot.
-
The Spot lamp should have the "Shadows" button
set to 'on' (default in Blender). The Spot then cast lights AND shadows.
-
The Spot lamp could be set to "Only Shadow"
if there's another lamp in your scene. The Spot then ONLY cast shadows,
but no light.
The default Blender lamp is the Lamp,
which doesn't cast shadow, so you HAVE to set at least a light source as
a Spot if you want to cast shadows. Please note that among all the lamp
types available within Blender, Spot is the ONLY one that can cast shadows
at all.
In the Render Buttons (F10-KEY) :
-
The "Shadows" button should be set to 'on'.
The default value for this button in
Blender is 'off', so don't forget about it if you want to cast shadows
at all !