Two Point Hospital - Le Bottin des Jeux Linux

Two Point Hospital

🗃️ Specifications

📰 Title: Two Point Hospital 🕹️ / 🛠️ Type: Game
🗃️ Genre: Management 🚦 Status: 04. Released (status)
🏷️ Category: Management ➤ Company 🌍️ Browser version:
🔖 Tags: City-Building; Building; Sandbox; Management; Medical Sim; Simulation; Strategy; Tactical; Unity engine; Family Friendly; Parody; Comedy; Funny; Classic; Cartoon; Retro; Cute; Replay Value; Casual 📦️ Package Name:
🐣️ Approx. start: 2018-08-30 📦️ Arch package:
🐓️ Latest: 2021-07-30 📦️ RPM package:
📍️ Version: Latest: 1.26.70292 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: Diagonal-down 📦️ Snap package:
👁️ Visual: Free-roaming camera ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source:
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb
🎰️ ID: 16285 🐛️ Created: 2022-12-10
🐜️ Updated: 2023-01-01

📖️ Summary

[fr]: La suite spirituelle (avec des développeurs en commun) de Theme Hospital (1997, studio BullFrog), et une simulation de business sur un thème humoristique, dans laquelle le joueur construit et gère un empire d'hôpitaux dans le comté fictif de Two Point, avec des patients atteints de maladies fictives et comiques. La gestion concerne à la fois les patients (construction de salles et d'équipements, gestion de maladies comiques, ...) et le personnel (aménagements pour le personnel, embauche, gestion, expansion de l'hôpital, ...). Le joueur devra aussi gérer des cas particuliers (certains patients mourant se transformant en fantômes perturbant l'hôpital, épidémies, ...), et un bilan de fin d'année vient récompenser les objectifs atteints. [en]: The spiritual sequel (with developers in common) to Theme Hospital (1997, BullFrog studio), and a humorously themed business simulation, in which the player builds and manages a hospital empire in the fictional Two Point County, with patients suffering from fictional and comical diseases. Management involves both patients (building rooms and equipment, managing comical illnesses, ...) and staff (staff amenities, hiring, management, hospital expansion, ...). The player will also have to manage special cases (some dying patients turning into ghosts disturbing the hospital, epidemics, ...), and an end of year balance sheet rewards the achieved objectives.

🚦 Status

💡 Lights on: 🦺️ Work in progress:
🤔️ Why ?: 💥️ New 💥️ New version published (to be updated):
🎨️ Improvement of this entry: 🚧️ Some work remains to be done:

🎥️ Videos

🏝️ Trailer: (201808),


🦉️From Devs: (201802),


🕹️ Gameplay [en] / [en] / [fr]: (201808), (202008), (201809),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(201808) ts(202xxx) gd(201802) gu(202xxx) id(202xxx) r(202xxx) lp(202xxx) ht(202xxx) g(201808) g(202008) g(201807) g[fr](201809) g[fr](201808) g[fr](201808) g[fr](201809) g[fr](201810) g[de](201808) g[de](201808) g[de](201808) g[de](201808) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g[sa](201809)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: [IsThereAnyDeal] [Online store] [Humble Store] [Steam] [2Game] [Fanatical]

🍩️ Resources
(empty):
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Two Point Studios [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202102) 2(202001)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Two Point Hospital) [fr] [en] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: -

🐘 Social Networking Update (on Mastodon)

🕹️ Title: Two Point Hospital
🦊️ What's: A business simulation with a humorous theme in which the player builds and manages a hospital empire
🏡️ https://store.twopointcounty.com/en/two-point-county/two-point-hospital
🐣️ -
💰 https://www.humblebundle.com/store/two-point-hospital
💰 https://store.steampowered.com/app/535930/Two_Point_Hospital/
💰 https://2game.com/en/two-point-hospital
💰 https://www.fanatical.com/en/game/two-point-hospital
🔖 #LinuxGaming #Sim #Management #CityBuilding #Company #Strategy #Humorous #Commercial
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: 1.26.70292
⚗️ New content 🏞️
📌️ Changes: https://store.steampowered.com/news/app/535930?updates=true
🐘 From: -

🏝️ https://invidio.xamh.de/SjrcU1gwkjc
🦉️ https://invidio.xamh.de/68rka63HEM0
🕹️ https://invidio.xamh.de/-5Lh5Qk4Yl4
🕹️ https://invidio.xamh.de/_qn30czduT4
🕹️[fr] https://invidio.xamh.de/8qTRYxthNJg

🕶️ A humorous view showing a hospital in excitement, with fires, panicked staff and patients, ghosts, machines running amok, ...

Two Point Hospital is the spiritual sequel (with developers in common) to Theme Hospital (1997, BullFrog studio), and a humorously themed business simulation, in which the player builds and manages a hospital empire in the fictional Two Point County, with patients suffering from fictional and comical diseases. Management involves both patients (building rooms and equipment, managing comical illnesses, ...) and staff (staff amenities, hiring, management, hospital expansion, ...). The player will also have to manage special cases (some dying patients turning into ghosts disturbing the hospital, epidemics, ...), and an end of year balance sheet rewards the achieved objectives.

📕 Description [fr]

Une simulation de business au thème humoristique dans laquelle le joueur construit et gère un empire d'hôpitaux, par le studio Two Point Studios.
Il utilise le moteur Unity.

Two Point Hospital est la suite spirituelle (avec des développeurs en commun) de Theme Hospital (1997, studio BullFrog), et une simulation de business sur un thème humoristique, dans laquelle le joueur construit et gère un empire d'hôpitaux dans le comté fictif de Two Point, avec des patients atteints de maladies fictives et comiques. La gestion concerne à la fois les patients (construction de salles et d'équipements, gestion de maladies comiques, ...) et le personnel (aménagements pour le personnel, embauche, gestion, expansion de l'hôpital, ...). Le joueur devra aussi gérer des cas particuliers (certains patients mourant se transformant en fantômes perturbant l'hôpital, épidémies, ...), et un bilan de fin d'année vient récompenser les objectifs atteints.

Voir aussi / See also: Project Hospital, Theme Hospital (with CorsixTH engine), Two Point Hospital,


Concevez de superbes hôpitaux, soignez des maladies particulières et gérez un personnel difficile alors que vous déployez votre organisation de soins de santé naissante à travers le comté de Two Point. Construisez un hôpital à partir de rien pour en faire un chef-d'œuvre en concevant le plus bel établissement de santé - ou le plus fonctionnel - de tout le comté de Two Point.

Optimisez la conception de votre hôpital pour augmenter le flux de patients (et d'argent), en aménageant les couloirs, les chambres et les salles d'attente selon vos spécifications exactes. Étendez votre hôpital à plusieurs bâtiments afin d'attirer le plus de patients possible.



🌍️ Wikipedia:

Two Point Hospital est un jeu vidéo de gestion édité par Sega et développé par Two Point Studios sorti le 30 août 2018 sur Windows et MacOS.

Trois DLC sont sortis entre fin 2018 et août 2019.

Une version consoles développé par Red Kite Games (filiale de Sumo Digital) est disponible le 25 février 2020 sur Xbox One, Playstation 4 et Nintendo Switch avec tous les DLC.

📕 Description [en]

📕🐧"A business simulation with a humorous theme in which the player builds and manages a hospital empire"🐧📕

Design stunning hospitals, cure peculiar illnesses and manage troublesome staff as you spread your budding healthcare organisation across Two Point County. Build up a hospital from nothing to a masterpiece as you design the most beautiful – or functional – healthcare operation in the whole of Two Point County.

Optimise your hospital design to increase patient (and cash) flow, arranging corridors, rooms and waiting areas to your exact specifications. Expand your hospital to multiple buildings as you look to get as many patients through the door as possible.


🌍️ Wikipedia:

Two Point Hospital is a 2018 business simulation game developed by Two Point Studios and published by Sega for Linux, MacOS, and Microsoft Windows. Console versions for the PlayStation 4, Xbox One, and Nintendo Switch were released in February 2020. A spiritual successor to Bullfrog Productions' 1997 game Theme Hospital, players are tasked with constructing and operating an empire of hospitals in the fictional Two Point County, with the goal of curing patients of fictitious, comical ailments. Because visiting real hospitals is often unpleasant, the emphasis on humour to lighten the mood was deemed important by the developers. The game was designed and developed by some of the creators of Theme Hospital, including Mark Webley and Gary Carr.

Within weeks of release, Two Point Hospital was the second most downloaded game in the sales charts for Europe, Middle East, Africa, and Australia. The game was received positively by critics, garnering acclaim for its style, humour and its faithfulness to Theme Hospital's aesthetics, but criticised for its repetitiveness and room design. The game received seven major updates as downloadable content after its release which added new regions and illnesses to cure, as well as four item packs. A successor titled Two Point Campus was released in 2022.

Gameplay

Two Point Hospital features a similar style of gameplay to that of Theme Hospital. Players take on the role of a hospital administrator charged with constructing and maintaining a hospital. Tasks include building rooms and amenities that satisfy the needs (such as hunger and thirst) of patients and staff (such as toilets, staff rooms, reception desks, cafés, seating, and vending machines), expanding the hospital into new plots, the hiring and management of doctors, nurses, janitors, and assistants to maintain the hospital; and dealing with a variety of comical illnesses. The player can manage several hospitals, each with their own layout objectives. Two Point Hospital features unique, comical conditions such as "Light-Headedness" (having a light bulb for a head), "Pandemic" (having a pan on one's head), "Mock Star" (patients are Freddie Mercury impersonators), and "Animal Magnetism" (having animals stuck to the patient's body). When patients die, they sometimes become ghosts, which disrupt the hospital by terrorising patients and staff. Only janitors with the Ghost Capture skill can remove them.

The process of diagnosing patients begins in a GP's Office before they are sent for further diagnosis in other rooms, and eventually treatment. From time to time, an influx of patients with a specific disease can occur. On later levels, players can also experience epidemics, during which an infectious disease spreads throughout the hospital. Players are issued with a certain number of vaccines to inoculate patients, and there is a reward if all infected patients are immunised. Otherwise, the player's reputation (a performance rating that affects the chances of new patients coming) is tarnished. Every game year, there is an awards ceremony in which the player is given performance-based rewards. Examples of objectives include: making the hospital attractive enough, and finding cures for certain diseases, though the general goal is curing as many patients as possible. The completion of challenges and other tasks awards "Kudosh", a currency that can be used to unlock new items that can be placed within rooms and corridors. Players can research new rooms and machine upgrades in the Research room.

Newly introduced elements include star ratings, hospital levels, and room prestige. The achievement of a one-star rating allows players to progress to the next hospital, though they may continue building up their current hospital by completing additional objectives to increase the rating to two or three stars. If the player moves on, they can return to the hospital at any time. Hospital levels are determined by the number of rooms and staff members a hospital has – increasing the level attracts more patients and skilled staff. A room's prestige is affected by its size and ornamentation, and the higher a room's prestige level, the happier staff are inside it (if staff become unhappy, they may quit).

Staff training is more complex than in Theme Hospital; all staff, not just doctors, can learn and receive qualifications that grant them new skills or improve their ability in a certain department. For example, the General Practitioner skill improves a doctor's skill in the GP's Office. Additionally, staff have personalities and specialisations which affect their job performance. Assistants can run marketing programmes to attract patients with a certain illness or staff with certain skills.

The game features online leaderboards, along with co-operative and competitive multiplayer modes. An update released in October 2018 also added a sandbox mode. Steam Workshop support was added in February 2019, giving players the ability to customise the pictures, walls, and floors of the hospital, either by using image files from the player's computer, or by downloading other players' items. In April 2019, the "Superbug Initiative" update added co-operative community challenges, featuring numerous goals along progression system. The community completing these goals works together towards unique in-game content as a reward for. The update also added the ability to customise the game's soundtrack.

Development

Two Point Hospital is a spiritual sequel to Theme Hospital, a 1997 simulation game developed by Bullfrog Productions and released by Electronic Arts. The game was developed using the Unity engine. Among those involved in the development of both games were Theme Hospital's producer Mark Webley, Theme Hospital's lead artist Gary Carr, and Theme Hospital's composer Russell Shaw. Theme Hospital followed Theme Park, also developed by Bullfrog, and there had been plans to expand the range of Theme simulation games. After Theme Hospital's release, Webley left Bullfrog to found Lionhead Studios with Peter Molyneux, Carr left to join Mucky Foot Productions, and the expansion of Bullfrog's Theme series never happened.

After they left Bullfrog, Webley and Carr continued to discuss a follow-up to Theme Hospital. Their first attempt was ER Tycoon, which was planned during Carr's time at Mucky Foot Productions but was cancelled because they could not find a publisher for the game. After postponing their ambition of continuing the Theme series for 20 years after they left Bullfrog, they founded Two Point Studios in 2016 to follow up on Theme Hospital. Carr said: "I wanted to work on something like Theme Hospital again, appealing to a broader range of people", and Webley stated that they "had been talking about this project for a number of years".

The timing of a Theme Hospital-style game was also apt: art director Mark Smart said making a hospital-simulation game "felt right" and that there was "a lot of love for Theme Hospital", while studio co-founder and technical director Ben Hymers said players had been wanting a sequel to Theme Hospital for years. According to Webley and Carr, Two Point Hospital is a completely new game, rather than a reapplication of new assets to an existing game. The game was developed by envisioning fictional symptoms (often based on wordplay) and the means to cure them. Webley and Carr also wanted to develop a graphics style that would remain "future-proof" relative to changes in graphics rendering technology, and opted to use claymation-like effects, which they found would not become dated and made it easy for players to observe on-screen situations.

Online features were an early target of the design of Two Point Hospital; Webley and Carr recognised that players of management games tend to prefer single-player experiences. They designed the online elements of the game to be opt-in and to feature asynchronous gameplay elements, including multiplayer challenges. Players would be tasked with achieving objectives such as curing patients within a set number of months and their scores would be placed on online leaderboards. Players would be able to view their progress compared to that of friends and other players during the challenge from these leaderboards, an approach Webley and Carr took from ghosts (a recorded version of a racer that replays a time record for a given track) that are used in some racing games. Hymers said Two Point Hospital would feature mod support, which will not be available at launch.

To produce the game, Webley and Carr considered a few approaches before signing with Sega. They originally considered crowdfunding the development through Kickstarter. Shortly afterwards, however, they found video game development via Kickstarter was waning and decided this approach was too risky. They also considered taking an early access approach. Hymers suggested they approach Sega as a publisher, which was fortuitous because Sega wanted to expand their profile with games similar to Theme Hospital. While they were in negotiations with Sega, they selected a number of Lionhead Studios developers to help with Two Point Hospital's development. However, Microsoft closed Lionhead in April 2016 before the Sega deal was complete and they had to quickly choose their staff on limited funds.

According to Hymers, the developers used their experience in making games including Theme Hospital, Populous, and Black & White to make Two Point Hospital. Smart said the team wanted the game to be accessible and that they wanted players to have confidence when examining the sub-menus and realising the level of strategy involved. Smart also said people do not like to visit hospitals and that using humour makes a difference to the atmosphere. According to Smart, the ailments were concocted from "terrible puns", or backwards from what someone wanted.

Hymers said that patient queues and their movement along corridors were difficult to develop because the game is in 3D, which raised questions about wall thickness and cell width. He believed that this was less of an issue in Theme Hospital, which is 2D with graphics made from sprites, and that people were drawn in front of the walls. He also stated that making people avoid each other was tricky. A later patch for the game added character customisation and a "copy and paste" rooms feature.

Sound

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