📰 Title: | Super Hexagon | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Arcade | 👁️ Visual: | 2D |
🏷️ Category: | Arcade ➤ Twitch ➤ Abstract | 🏝️ Perspective: | Third person |
🔖 Tags: | Arcade; Action; Survival; Casual; Twitch; Music; Rhythm; Puzzle; Difficult; Fast-Paced; Minimalist; Colorful; Psychedelic; Score Attack; Replay Value; Controller | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2013-03-12 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 13033 |
📜️[en]: | Control a small triangle which circles around a central hexagon attempting to avoid contact with incoming "walls" | 📜️[fr]: | Un jeu d'arcade abstrait dans lequel le joueur dirige en orbite fixe un minuscule triangle dans un lapse de temps très court pour qu'il évite des formes géométriques en rotation et se concentrant vers le centre. |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) r[fr](202xxx♺) r[fr](202xxx♺) r[fr](202xxx♺) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Online store] [Humble Store] [Itch.io] [Steam] [GOG]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Terry Cavanagh [fr] [en]): [Site 1 2] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(2015) 2(2013)]
Devs (Ethan Lee (flibitijibibo) [fr] [en]): [Site 1 2] [Support their work] [Patreon] [PCGamingWiki] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(201303) 2(201601) 3(201504)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Super Hexagon) [fr] [en] [de]]
[Mod DB] [Indie DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic] [IGN] [PC Gamer] [Eurogamer] [Destructoid] [Ars Technica] [Casual Gameplay] [148Apps]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🦉️ https://mastodon.gamedev.place/@terry
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
🌍️ Wikipedia:
Super Hexagon is an independent action twitch video game developed by Terry Cavanagh and scored by Niamh Houston (credited as "Chipzel"). Originally released for iOS in September 2012, versions for Windows and OS X were released 3 months later on Steam, an Android version was released in January 2013, and BlackBerry and Linux versions followed in February 2013. The game is based on an earlier game by Terry Cavanagh, Hexagon, which was created for a twelve hour game jam in early 2012.
Gameplay
The goal of Super Hexagon is to control a small triangle which circles around a central hexagon (which occasionally collapses into a pentagon or square in the hexagon and hyper hexagon difficulty) attempting to avoid contact with incoming "walls". The game has six difficulties, a set of "normal" modes - Hexagon, Hexagoner, and Hexagonest - and a set of "Hyper" versions of those levels which are unlocked upon surviving for 60 seconds or more on their respective normal modes. After surviving 60 seconds in the normal modes the level will change into the hyper mode, along with changes to the colour, speed and gauntlet patterns of the level. Further surviving another 60 seconds in the first two levels (Hexagon and Hexagoner) will result in a palette swap of colors, continuing at the same difficulty. Surviving a further 60 seconds (in normal mode, this means you have survived 180 seconds), the game will change to the next level of hyper hexagon difficulty. Surviving 120 seconds in Hexagonest will not cause this, but surviving 60 seconds in Hyper Hexagonest will cause the appearance of the game to become as such: Stationary hexagon (top and bottom parallel to top and bottom of screen), black background, white walls. Every attempt on any given difficulty is timed, with the best survival time being saved separately for each level as a high score. The timer resets upon "death" (collision with a wall). All high scores are tracked on the leaderboards, in which people can choose to view friends scores or worldwide scores. This is done via Steam for PC, Game Center for iOS and the Play Games feature of the Play Store for Android.
Wall locations are different for each mode, and ordered in different "gauntlets" (sections of repeated walls), which are different upon each attempt, forcing the player to learn how to navigate each set of wall locations rather than the level as a whole. Hyper modes of their respective difficulties contain a similar set of wall locations with some variations, but they appear faster than previously encountered.
The game has 6 levels, going from Hexagon, Hexagoner, Hexagonest, and the hyper versions of those levels.
Completion of the game is awarded to the player when 60 seconds have been survived on the hexagonest difficulty (normal ending) and the hyper hexagonest difficulty (true ending). However the true ending cannot be obtained though surviving for 120 seconds in the hexagonest dfficuilty.(completing the regular hexagonest difficulty then the subsequent hyper mode immediately after that) For completing each level, there are achievements available on the Steam, iOS and Android versions.
The game's soundtrack consists of chiptunes set to the rhythm of the game. The game includes three songs (Courtesy, Otis, and Focus) created by the independent chip-musician "Chipzel".
Un jeu d'arcade abstrait, par Terry Cavanagh, portage Ethan Lee (flibitijibibo).
Super Hexagon est un jeu d'arcade abstrait et minimaliste dans lequel le joueur conduit un minuscule triangle - selon une orbite fixe au centre de l'écran, et dans un lapse de temps très court, afin de lui faire éviter des formes géométriques (souvent des hexagones) en rotation et se concentrant vers le centre de l'écran.
Voir aussi / See also: Open Hexagon, QbQbQb, Super Hexagon,
🌍️ Wikipedia:
Super Hexagon est un jeu vidéo développé par Terry Cavanagh. Il s’agit d’un jeu d'action publié le 5 septembre 2012 pour iOS, puis le 29 novembre pour Gnu/Linux, Windows et Mac OS via la plateforme Steam.
Système de jeu
Dans Super Hexagon, le joueur manipule un curseur triangulaire qui tourne de manière circulaire autour d'un hexagone. Des formes géométriques (les murs) viennent alors vers le joueur et celui-ci doit les éviter. La difficulté du jeu réside dans la vitesse de déplacement de ces objets, la rotation du décor, la combinaison aléatoire des groupes de murs, et d'autres évènements aléatoires tels que le changement d'échelle du jeu ou le changement de sens de rotation du décor.
Dans sa version finale, le jeu possède 6 niveaux différents d'une difficulté croissante. Ils sont divisés en deux : les niveaux normaux et les modes « hyper » de ces niveaux. Les trois niveaux normaux possèdent un rythme et des caractéristiques différentes ; le mode hyper rend le jeu plus difficile en accélérant la vitesse. Ce jeu demande de la réflexion et de la perception. La composition des murs est presque aléatoire : ils consistent de groupes qui sont mis de huit façons différentes avant de dépasser les 30 secondes sur le premier niveau. Le mode hyper est débloqué après 60 secondes, et augmente la difficulté via une plus grande vitesse.
Développement
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