📰 Title: | Ardor3D | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 👁️ Visual: | 2D & 3D |
🏷️ Category: | Development ➤ Engine ➤ 2D & 3D ➤ Misc. | 🏝️ Perspective: | Third & First person |
🔖 Tags: | Development; 2D & 3D engine; jMonkeyEngine | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single & Multi | |
🐓️ Latest: | 2013-12-25 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 0.8 / Dev: 95d1d9bb82 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | zlib & (libpng, BSD-3 clause) | ✨️ (temporary): | |
🐛️ Created: | 2011-10-15 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ![]() |
..... 📦️ RPM: | |
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ![]() |
..... 📦️ Flatpak: | |
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 9693 |
📜️[en]: | A professionally oriented, open source, Java based 3D engine. | 📜️[fr]: | Un moteur de jeux en 3D OpenGL multiplateforme |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]
💰 Commercial
• (empty)
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[Open Hub]
🦣️ Social
Devs (Ardor Labs [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [Linked in]
🐝️ Related
[Wikipedia (Ardor3D) [fr] [en]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #LinuxGameDev #GraphicsEngine
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
A professionally oriented, open source, Java based 3D engine.
An Ardor3D based game or application can run on most computer platforms that support both Java and OpenGL such as Windows, Linux, Solaris and Mac OSX.
What are Ardor3D's min specs?
The specs you need depend highly on the features you want to use. With Ardor3D you can develop big shader based applications for high-end machines looking as good as current games or small applications for devices like Android smart phones. But the absolute minimum is Java 6 and a OpenGL capable graphics card and current drivers. For developers at least a 2 GHz CPU and 4 GB RAM should be used.
What third-party jars does Ardor3D need?
The Core API requires Google Collections (com.google.guava), JDOM (org.jdom), and Apache Commons Logging. A Java-OpenGL binding is also required, either JOGL (java.media.opengl) or LWJGL (org.lwjgl) If desired, the SWT (org.eclipse.swt) UI may be used instead of AWT…both are supported.
Un moteur de jeux en 3D OpenGL multiplateforme, par le studio Ardor Labs.
En Java.
Ardor3D est un fork du moteur jMonkeyEngine, un moteur de jeux en 3D OpenGL multi-plateforme en Java.
Selon Wikipedia, il a été rapidement adopté par différentes compagnies, des studios indépendants et des agences gouvernementales (dont la NASA).
Utilisé par ces jeux / Used by these games: Besiege, Scourge2, TUER,
Voir aussi (jMonkeyEngine & fork): Ardor3D, jMonkeyEngine,