POK
k_cosf.c
1 /*
2  * POK header
3  *
4  * The following file is a part of the POK project. Any modification should
5  * made according to the POK licence. You CANNOT use this file or a part of
6  * this file is this part of a file for your own project
7  *
8  * For more information on the POK licence, please see our LICENCE FILE
9  *
10  * Please follow the coding guidelines described in doc/CODING_GUIDELINES
11  *
12  * Copyright (c) 2007-2009 POK team
13  *
14  * Created by julien on Sat Jan 31 20:12:07 2009
15  */
16 
17 /* k_cosf.c -- float version of k_cos.c
18  * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
19  */
20 
21 /*
22  * ====================================================
23  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
24  *
25  * Developed at SunPro, a Sun Microsystems, Inc. business.
26  * Permission to use, copy, modify, and distribute this
27  * software is freely granted, provided that this notice
28  * is preserved.
29  * ====================================================
30  */
31 
32 #ifdef POK_NEEDS_LIBMATH
33 
34 #include <libm.h>
35 #include "math_private.h"
36 
37 static const float
38 one = 1.0000000000e+00, /* 0x3f800000 */
39 C1 = 4.1666667908e-02, /* 0x3d2aaaab */
40 C2 = -1.3888889225e-03, /* 0xbab60b61 */
41 C3 = 2.4801587642e-05, /* 0x37d00d01 */
42 C4 = -2.7557314297e-07, /* 0xb493f27c */
43 C5 = 2.0875723372e-09, /* 0x310f74f6 */
44 C6 = -1.1359647598e-11; /* 0xad47d74e */
45 
46 float
47 __kernel_cosf(float x, float y)
48 {
49  float a,hz,z,r,qx;
50  int32_t ix;
51  GET_FLOAT_WORD(ix,x);
52  ix &= 0x7fffffff; /* ix = |x|'s high word*/
53  if(ix<0x32000000) { /* if x < 2**27 */
54  if(((int)x)==0) return one; /* generate inexact */
55  }
56  z = x*x;
57  r = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*C6)))));
58  if(ix < 0x3e99999a) /* if |x| < 0.3 */
59  return one - ((float)0.5*z - (z*r - x*y));
60  else {
61  if(ix > 0x3f480000) { /* x > 0.78125 */
62  qx = (float)0.28125;
63  } else {
64  SET_FLOAT_WORD(qx,ix-0x01000000); /* x/4 */
65  }
66  hz = (float)0.5*z-qx;
67  a = one-qx;
68  return a - (hz - (z*r-x*y));
69  }
70 }
71 
72 #endif
73