C O N C L U S I O N You still
have to reoder vertice in order for them to follow facial muscle flows and
to heighten some basic features you want (high cheeks, broad forehead, slight
nose, thin chin etc.) but you now have a basic head that can be worked as
well for toon-like faces as for realistic human faces. The only point I did
not develop here is the modelling of ears, which is a very difficult subject
for me by now. Perhaps I'll write something about this later! I hope you
enjoyed this tutorial!