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About the
picture of the month
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This picture has been rendered for the
once-each-two months stills competition sponsored by the IRTC (Internet
Ray Tracer Competition). This is my very first appearance in this competition,
which proves to be of a high but challenging level. Most of competitors
use raytracers, so we get at the end pictures of high standing, particularly
in the reflections and refractions areas. We could also note that only
5 competitors on the 89 have been using Blender (four frenchies and a scottish),
but the general quality of these pictures will surely tend to spread Blender's
good notoriety. However, it is sad there wasn't much more english or spanish
speaking people to enter the competition, because I know there are many
valuable blender artists out there, in the Blender community, and because
it could only spread much more our favorite software's reputation.
This time, the topic was 'The Laboratory'.
My personal vision was to show a modern 'mad scientist', disdaining scalpels
and such items in order to find the secret of virtual life on its computer's
screen. Of course, as in Mary Shelley's Frankenstein, the virtual creature
turns against its creator. Humoristic reference to the X-Files TV show
: the scientist badge is in fact the badge of Fox Mulder, taken somewhere
on the Internet.
From a technical point of view, this picture
plays heavily on light effects to mask the lack of a fully integrated Radiosity
feature in Blender. Every spot (casting shadows) are backed by lamps with
the 'Sphere' button activated. There are also many halos, such as the one
from the computer screen. Glass shrapnels are in fact a particle system
emitting 'parented' glass meshes. The result is quite satisfying, even
if it could have been improved much.
For this scene, it's the first time I make
such a extended use of the now standard Blender's UV-Editor. The Blender
Manual, the Tutorial Guides, the paper sheets, the posters on the wall,
the periodic elements table and the Linux distro were all mapped using
the UV-Editor. Time was needed to paint textures for the scientist and
to une UV-Editor on him also, but I couldn't do it in time.
The scientist (as well as the arm making
its way out of the computer screen) is a DXF import from Poser 3.0 (Metacreations).
A particular care was given to colors and textures for the scientist, whom
all textures are procedural, excepting the bump map that depicts its middle
age and scariness.
All objects have been dirtied and perverted
with textures from 'Noise' type in the Ref channel and 'Clouds' type in
the Col channel. It's a good way to break the apparent surfaces uniformity
in Blender, and results are often very interesting (especially with the
Noise texture in the Ref channel).
Now, let's see how will be judged this
picture by the artists who entered the IRTC competition. I would especially
like to bring to your notice the fair works of the other competitors using
Blender, especially Stéphane Bourzeix and Pierre Huber. I hope we
will be much more to enter the next IRTC competition, whose topic is 'Contrast'.
The URL is : http://www.irtc.org. |