- paint(Graphics) - Method in class org.homebrew.MyXlet
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draws all the game entities to the back buffer and then the back buffer to the screen
- pauseXlet() - Method in class org.homebrew.MyXlet
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hides the scene
- PIPESTARTINGXVELOCITY - Variable in class org.homebrew.MyXlet
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constant for pipe starting speed
- pipeUpdate() - Method in class org.homebrew.MyXlet
-
update the pipes' positions
- play() - Method in class org.homebrew.engine.SoundClip
-
plays the audio clip
- PLAYING - Static variable in class org.homebrew.GameState
-
- Point2D - Class in org.homebrew.engine
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This class represents a single point on a game object and classes may extend it to represent a single
fixed point value such as a position or velocity etc.
- Point2D(double, double) - Constructor for class org.homebrew.engine.Point2D
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double constructor
- Point2D(float, float) - Constructor for class org.homebrew.engine.Point2D
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float constructor
- Point2D(int, int) - Constructor for class org.homebrew.engine.Point2D
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int constructor
- pos - Variable in class org.homebrew.engine.Sprite
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sprites position
- Position() - Method in class org.homebrew.engine.Sprite
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Reurns the sprites position as a single tuple